Tuesday, March 29, 2011

SOCOM 4: A Paradigm Shift

In the time-worn tradition of providing solutions when you don't like everything you see instead of simply whining, The Fan Blog presents, SOCOM: A Paradigm Shift. So let's make it clear: Nearly ALL of us think DEMOLITION is necessary, want better accuracy on hip-firing, want grenade arc, D-pad Lean and True Lobbies, DO NOT support dual primaries and like the FOUR grenades idea, that's basic stuff and not even up for debate. Some of our writers have decided to compile a list of the ideas we think would help S4 and in future versions of the series.

Monday, March 28, 2011

Is SOCOM Obsolete?

Flashback to 2002/2003, on the heels of the releases of SOCOM I and II, Zipper was sitting on top of the world as a revolutionary developer that could do no wrong.

SOCOM, is quite simply, the reason many people play online. Zipper revolutionized online gaming. At one time their PS2 titles had more active accounts than all of Xbox Live. When studies showed that more of the demographic that advertisers love (males ages 18-35) were playing video games online than watching TV during primetime, online gaming was no longer a fad--it was a potential cash cow.